class DayZInfectedAttackTypeSource
Members 8
float m_Distance[m]
int m_Pitch1 = up, 0 = center, -1 = down
int m_Typeint argument for attack command
float m_Subtypefloat argument for attack command
string m_AmmoTypeammotype from config
int m_IsHeavy0 - light attack; 1 - heavy attack; -> Heavy attack is not blockable
float m_Cooldown[s]
float m_Probability[0..1]