class CollapsibleContainerSource
CollapsibleContainer › Container › LayoutHolder › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 1
void CollapsibleContainer(LayoutHolder parent, int sort = -1)References new CollapsibleHeader(), Widget.FindAnyWidget(), Widget.SetSort()
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, Widget.Show(), Container.m_Body, m_CollapsibleHeader, and LayoutHolder.m_MainWidgetMembers 2
protected ref CollapsibleHeader m_CollapsibleHeaderReferenced by AttachmentCategoriesContainer.CollapseButtonOnMouseButtonDown(), AttachmentCategoriesContainer.IsHeaderActive(), AttachmentCategoriesContainer.OnHide()
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, AttachmentCategoriesContainer.SetHeaderName(), AttachmentCategoriesContainer.UpdateInterval(), CollapsibleContainer(), GetHeader(), OnHide(), SetCollapsibleHeaderArrowState(), SetHeader(), UpdateCollapseButtons(), PlayerContainer.PlayerContainer(), VicinityContainer.VicinityContainer(), and ZombieContainer.SetHeaderName()protected bool m_HiddenReferenced by AttachmentCategoriesContainer.CollapseButtonOnMouseButtonDown(), AttachmentCategoriesContainer.UpdateInterval(), AttachmentCategoriesContainer.UpdateRadialIcon()
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, Insert(), IsHidden(), LoadDefaultState(), OnHide(), OnShow(), Toggle(), and VicinityContainer.CollapseButtonOnMouseButtonDown()Methods 19
override void SetLayoutName()EntityAI GetEntity()References Container.m_Entity
override void Refresh()References Container.Refresh()
Referenced by PlayerContainer.Refresh(), ZombieContainer.ItemAttached(), and ZombieContainer.ItemDetached()
override void OnShow()References Class.Cast(), array.Count(), array.Get()
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, OnShow(), LayoutHolder.OnShow(), Container.Open(), SetCollapsibleHeaderArrowState(), Container.m_Body, and m_HiddenReferenced by AttachmentCategoriesContainer.CollapseButtonOnMouseButtonDown(), AttachmentCategoriesContainer.Open(), LoadDefaultState()
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, Toggle()override void OnHide()References LayoutHolder.OnHide(), SetCollapsibleHeaderArrowState(), m_CollapsibleHeader
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, m_Hiddenoverride void Insert(LayoutHolder container, int pos = -1, bool immedUpdate = true)References Container.Insert(), Container.RecomputeOpenedContainers(), SetCollapsibleHeaderArrowState()
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, UpdateCollapseButtons(), and m_HiddenReferenced by AttachmentCategoriesContainer.InitGhostSlots()
override void Remove(LayoutHolder container)Referenced by VicinityContainer.UpdateInterval()
bool CanDisplayAnyCategory()Referenced by AttachmentCategoriesContainer.CanDisplayAnyCategory()
void UpdateCollapseButtons()References array.Count(), Header.ShowCollapseButton(), Container.m_Body
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, m_CollapsibleHeaderReferenced by AttachmentCategoriesContainer.CollapseButtonOnMouseButtonDown(), Insert(), Remove()
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, Toggle(), and VicinityContainer.UpdateInterval()void LoadDefaultState()Referenced by VicinityContainer.VicinityContainer()
override void Toggle()References Class.Cast(), Container.Close(), array.Count()
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, array.Get(), OnHide(), OnHide(), OnShow(), SetCollapsibleHeaderArrowState(), UpdateCollapseButtons(), Container.m_Body, Container.m_Closed, and m_HiddenReferenced by CollapseButtonOnMouseButtonDown()
override Header GetHeader()References m_CollapsibleHeader
override void SetHeader(Header header)void SetCollapsibleHeaderArrowState(bool open)