class ChristmasTree
ChristmasTree › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 1
void ChristmasTree()References ScriptedLightBase.AttachOnMemoryPoint(), Class.Cast(), ScriptedLightBase.CreateLight()
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, CGame.IsHeadlessOrDedicatedServer(), and m_TreeLightMethods 2
override void EEInit()References CGame.IsHeadlessOrDedicatedServer(), Object.PlaySoundSetLoop(), LOOP_SOUND
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, m_AmbientSoundLoopoverride void EEDelete(EntityAI parent)References ScriptedLightBase.Destroy(), SEffectManager.DestroyEffect(), CGame.IsHeadlessOrDedicatedServer()