class ChristmasTreeSource
ChristmasTree_Green › ChristmasTree › House › BuildingBase › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 1
void ChristmasTree()References ScriptedLightBase.AttachOnMemoryPoint(), Class.Cast(), ScriptedLightBase.CreateLight()
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, CGame.IsDedicatedServer(), and m_TreeLightConstants 1
Members 2
XmasTreeLight m_TreeLightEffectSound m_AmbientSoundLoopMethods 2
override void EEInit()References CGame.IsDedicatedServer(), Object.PlaySoundSetLoop(), LOOP_SOUND
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, m_AmbientSoundLoopoverride void EEDelete(EntityAI parent)References ScriptedLightBase.Destroy(), SEffectManager.DestroyEffect(), CGame.IsDedicatedServer()