DIFF

class CEItemProfileSource

Constructors 2

private void CEItemProfile()
private void ~CEItemProfile()

Methods 10

proto native int GetNominal()

nominal - how many items should be aproximately in map

proto native int GetMin()

min - minimal count should be available in map

proto native float GetQuantityMin()

min quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)

proto native float GetQuantityMax()

max quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)

proto native float GetQuantity()

random quantity (0.0 - 1.0)

proto native float GetLifetime()

maximum lifetime in (seconds) - what is the idle before item abandoned at ground gets deleted

proto native float GetRestock()

restock is oposite of lifetime - idle before item is allowed to respawn when required

proto native int GetCost()

cost of item determines its 'value' for players (this serve as priority during respawn and cleanup operation)

proto native int GetUsageFlags()

area usage flags (each bit has assigned group - which as part of map overlay effectively affects spawning)

proto native int GetValueFlags()

area value flags (each bit has assigned group - which as part of map overlay effectively affects spawning)