class AttachmentCategoriesSlotsContainerSource
AttachmentCategoriesSlotsContainer › Container › LayoutHolder › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 1
void AttachmentCategoriesSlotsContainer(LayoutHolder parent, int index)References WidgetEventHandler.GetInstance(), LayoutHolder.GetMainWidget(), LayoutHolder.GetMainWidget()
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, SlotsIcon.GetPanelWidget(), SlotsContainer.GetSlotIcon(), array.Insert(), WidgetEventHandler.RegisterOnDraggingOver(), WidgetEventHandler.RegisterOnMouseButtonDown(), WidgetEventHandler.RegisterOnMouseEnter(), WidgetEventHandler.RegisterOnMouseLeave(), Widget.SetUserID(), Widget.SetUserID(), Widget.SetUserID(), new SlotsContainer(), Container.ITEMS_IN_ROW, Container.m_Body, m_ItemsCont, and LayoutHolder.m_ParentReferenced by AttachmentCategoriesContainer.InitIconsContainers()
Members 1
ref SlotsContainer m_ItemsContReferenced by AttachmentCategoriesSlotsContainer(), ExpandCollapseContainer(), GetFocusedID()
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, GetFocusedItem(), GetParentID(), and GetSlotsContainer()Methods 21
override bool IsDisplayable()Referenced by AttachmentCategoriesContainer.UpdateInterval()
override void SetLayoutName()SlotsContainer GetSlotsContainer()References m_ItemsCont
override EntityAI GetFocusedItem()References SlotsContainer.GetFocusedSlotsIcon(), ItemPreviewWidget.GetItem(), SlotsIcon.GetRender()
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, m_ItemsContint GetParentID()int GetFocusedID()References SlotsContainer.GetFocusedSlotsIcon(), LayoutHolder.GetMainWidget(), Widget.GetUserID()
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, m_ItemsContvoid ExpandCollapseContainer(bool expand)References SlotsContainer.GetFocusedSlotsIcon(), SlotsIcon.GetRadialIcon(), SlotsIcon.GetRadialIconClosed()
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, Widget.Show(), Widget.Show(), and m_ItemsContoverride bool SelectItem()override bool Select()override bool Combine()override bool TransferItemToVicinity()override bool TransferItem()override bool SplitItem()override bool EquipItem()override bool CanCombine()override bool CanCombineAmmo()override bool IsEmpty()override bool IsItemActive()override bool IsItemWithQuantityActive()References CGame.ConfigGetChildName()
References CGame.ConfigGetText()