class AreaDamageLoopedDeferred_NoVehicleSource
AreaDamageLoopedDeferred_NoVehicle › AreaDamageLoopedDeferred › AreaDamageLooped › AreaDamageManager › AreaDamageEvents
All members, including inherited
A particular version of the deferred loop used to not damage players inside vehicles
Methods 1
override bool OnEvaluateDamageEx(TriggerInsider insider, float deltaTime)References Class.Cast(), Human.GetCommand_Vehicle(), TriggerInsider.GetObject()