StartupMenu.c
class StartupMenu extends UIScriptedMenu
{
void StartupMenu()
{
}
void ~StartupMenu()
{
}
override Widget Init()
{
layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/startup.layout");
m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") );
return layoutRoot;
}
TextWidget m_label;
}