ScriptConsolePresetsList.c
class ScriptConsolePresetsList extends ScriptedWidgetEventHandler
{
protected Widget m_Root;
protected Widget m_Parent;
protected ScriptConsoleTabBase m_Tab;
protected TextListboxWidget m_PresetsList;
ref ScriptInvoker m_ItemSelected = new ScriptInvoker;
void ScriptConsolePresetsList(Widget parent, ScriptConsoleTabBase tab)
{
m_Parent = parent;
m_Tab = tab;
m_Root = g_Game.GetWorkspace().CreateWidgets(GetLayoutFile(), parent);
m_PresetsList = TextListboxWidget.Cast(m_Root);
m_Root.SetHandler(this);
}
void AddListItem(string label, int column, int row, Class data = null)
{
m_PresetsList.AddItem(label, data, column, row);
m_PresetsList.Update();
}
void ClearList()
{
m_PresetsList.ClearItems();
}
override bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
{
if (w == m_PresetsList)
{
m_ItemSelected.Invoke(row, column);
return true;
}
return false;
}
string GetLayoutFile()
{
return "gui/layouts/script_console/script_console_presets_list.layout";
}
Widget GetParent()
{
return m_Parent;
}
ScriptConsoleTabBase GetTab()
{
return m_Tab;
}
TextListboxWidget GetPresetsList()
{
return m_PresetsList;
}
}