UIPopupScriptPresetRename.c
class UIPopupScriptPresetRename extends UIPopupScript
{
private ButtonWidget m_BtnOk;
private ButtonWidget m_BtnCancel;
private EditBoxWidget m_Editbox;
//================================================
// UIPopupScriptSceneNew
//================================================
void UIPopupScriptPresetRename( Widget wgt )
{
m_BtnOk = ButtonWidget.Cast( wgt.FindAnyWidget("btn_ppp_pr_ok") );
m_BtnCancel = ButtonWidget.Cast( wgt.FindAnyWidget("btn_ppp_pr_cancel") );
m_Editbox = EditBoxWidget.Cast( wgt.FindAnyWidget("fld_ppp_pr_new_name") );
}
override void OnOpen( Param param )
{
SceneEditorMenu menu = SceneEditorMenu.Cast( g_Game.GetUIManager().GetMenu() );
m_Editbox.SetText( menu.GetCurrentPresetName() );
}
//================================================
// OnClick
//================================================
override bool OnClick( Widget w, int x, int y, int button )
{
super.OnClick( w, x, y, button );
if ( w == m_BtnOk )
{
EditBoxWidget wgt_text = EditBoxWidget.Cast( m_WgtRoot.FindAnyWidget("fld_ppp_pr_new_name") );
SceneEditorMenu menu = SceneEditorMenu.Cast( g_Game.GetUIManager().GetMenu() );
menu.RenamePreset( wgt_text.GetText() );
menu.RefreshLists();
PopupBack();
return true;
}
else if ( w == m_BtnCancel )
{
PopupBack();
return true;
}
return false;
}
}