DIFF

OptionSelectorMultistate.c

class OptionSelectorMultistate extends OptionSelector
{
	protected bool 	m_CanSwitch;
	
	void OptionSelectorMultistate(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options)
	{
		m_CanSwitch = true;
		
		m_SelectorType				= 2;
		m_Options					= options;
		if (options.Count() == 0)
		{
			Error("Invalid OptionSelectorMultistate options");
		}
		
		if (current_index < 0 || current_index >= m_Options.Count())
		{
			m_SelectedOptionIndex = 0;
		}
		else
		{
			m_SelectedOptionIndex = current_index;
		}
		
		m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
	}
	
	static OptionSelectorMultistate NewFromAccess(Widget parent, ListOptionsAccess optionAccess, ScriptedWidgetEventHandler parent_c, bool disabled)
	{
		array<string> items = {};
		optionAccess.GetAllItemsText(items);
		return new OptionSelectorMultistate(parent, optionAccess.GetIndex(), parent_c, disabled, items);
	}
	
	void LoadNewValues(notnull array<string> options, int current_index)
	{
		m_Options = options;
		SetValue(current_index);
	}
	
	override void SetNextOption()
	{
		int idx = m_SelectedOptionIndex;
		idx++;
		if (idx >= m_Options.Count())
		{
			idx = 0;
		}
		
		m_AttemptOptionChange.Invoke(idx);
		if (m_CanSwitch)
		{
			PerformSetOption(idx);
		}
	}
	
	override void SetPrevOption()
	{
		int idx = m_SelectedOptionIndex;
		idx--;
		if (idx < 0)
		{
			idx = m_Options.Count() - 1;
		}
		
		m_AttemptOptionChange.Invoke(idx);
		if (m_CanSwitch)
		{
			PerformSetOption(idx);
		}
	}
	
	void PerformSetOption(int index)
	{
		m_SelectedOptionIndex = index;
		m_SelectedOption.SetText(m_Options.Get(index));
		m_OptionChanged.Invoke(index);
	}
	
	void SetCanSwitch(bool value)
	{
		m_CanSwitch = value;
	}
	
	bool CanSwitch()
	{
		return m_CanSwitch;
	}
	
	void SetValue(int value, bool fire_event = true)
	{
		if (value < m_Options.Count() && value >= 0)
		{
			m_SelectedOptionIndex = value;
			m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
			if (fire_event)
				m_OptionChanged.Invoke(m_SelectedOptionIndex);
		}
	}
	
	void SetValue(string value, bool fire_event = true)
	{
		int index = m_Options.Find(value);
		if (index >= 0)
		{
			m_SelectedOptionIndex = index;
			m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
			if (fire_event)
				m_OptionChanged.Invoke(m_SelectedOptionIndex);
		}
	}
	
	void SetRandomValue()
	{
		m_SelectedOptionIndex = Math.RandomInt(0, m_Options.Count());
		m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
		m_OptionChanged.Invoke(m_SelectedOptionIndex);
	}
	
	int GetValue()
	{
		return m_SelectedOptionIndex;
	}
	
	override void SetStringOption(string option, bool fire_event = true)
	{
		int index = m_Options.Find(option);
		if (index > -1)
		{
			m_SelectedOptionIndex = index;
			m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
			
			if (fire_event)
				m_OptionChanged.Invoke(m_SelectedOptionIndex);
		}
	}
}

class OptionSelectorMultistateCharacterMenu extends OptionSelectorMultistate
{
	string class_name;
	string path = "cfgVehicles " + class_name + " displayName";
	string displayname;
	
	void OptionSelectorMultistateCharacterMenu(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options)
	{
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	void SetDisplayNameText(string value, string appendix)
	{
		path = "cfgVehicles " + class_name + " displayName";
		g_Game.ConfigGetText(path, displayname);
		if (value == "Male")
		{
			m_SelectedOption.SetText("#str_cfgvehicles_survivorM0");
		}
		else if (value == "Female")
		{
			m_SelectedOption.SetText("#str_cfgvehicles_survivorF0");
		}
		else if (appendix != "")
		{
			if (value == "")
				m_SelectedOption.SetText("NO ITEM - localization needed!");
			else
				m_SelectedOption.SetText("" + displayname + " " + appendix); //characters
		}
		else
		{
			m_SelectedOption.SetText(displayname);
		}
	}
	
	void SetTextSmart(string value)
	{
		if (value == "Male" || value == "Female")
		{
			SetDisplayNameText(value,"");
			return;
		}
		
		class_name = value;
		int index = m_Options.Find(value);
		if (InheritsFrom(class_name, "Clothing_Base"))
		{
			SetDisplayNameText(class_name,index.ToString());
		}
		else if (InheritsFrom(class_name,"SurvivorBase"))
		{
			if (InheritsFrom(class_name,"SurvivorMale_Base"))
			{
				SetDisplayNameText("#str_cfgvehicles_survivorM0",(m_SelectedOptionIndex + 1).ToString());
			}
			else if (InheritsFrom(class_name,"SurvivorFemale_Base"))
			{
				SetDisplayNameText("#str_cfgvehicles_survivorF0",(m_SelectedOptionIndex + 1).ToString());
			}
		}
		else
		{
			SetDisplayNameText(class_name,index.ToString());
		}
	}
	
	bool InheritsFrom(string value, string baseclass)
	{
		string child = value;
		string parent;
		while (g_Game.ConfigGetBaseName("cfgVehicles " + child, parent))
		{
			if (parent == baseclass)
			{
				return true;
			}
			child = parent;
		}
		return false;
	}
	
	override void SetNextOption()
	{
		super.SetNextOption();
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	override void SetPrevOption()
	{
		super.SetPrevOption();
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	override void SetValue(int value, bool fire_event = true)
	{
		super.SetValue(value,fire_event);
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	override void SetValue(string value, bool fire_event = true)
	{
		super.SetValue(value,fire_event);
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	override void SetRandomValue()
	{
		super.SetRandomValue();
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
	
	override void SetStringOption(string option, bool fire_event = true)
	{
		super.SetStringOption(option, fire_event);
		SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
	}
}