DIFF

KeybindingsMenu.c

class KeybindingsMenu extends UIScriptedMenu
{
	protected TabberUI							m_Tabber;
	protected ref DropdownPrefab				m_KBDropdown; //DEPRECATED
	protected ref OptionSelectorMultistate		m_PresetSelector;
	protected ref KeybindingsContainer 			m_GroupsContainer;
	protected ref array<ref KeybindingsGroup>	m_Tabs; //DEPRECATED
	
	protected TextWidget						m_Version;
	protected ButtonWidget						m_Apply;
	protected ButtonWidget						m_Back;
	protected ButtonWidget						m_Undo;
	protected ButtonWidget						m_Defaults;
	protected ButtonWidget						m_HardReset;
	
	protected int								m_CurrentSettingKeyIndex = -1;
	protected int								m_CurrentSettingAlternateKeyIndex = -1;
	protected int								m_OriginalPresetIndex;
	protected int								m_TargetPresetIndex;
	protected ref array<int>					m_SetKeybinds;
	
	const int MODAL_ID_BACK = 1337;
	const int MODAL_ID_DEFAULT = 100;
	const int MODAL_ID_DEFAULT_ALL = 101;
	const int MODAL_ID_PRESET_CHANGE = 200;
	const int MODAL_RESULT_DEFAULT_CURRENT = 0;
	const int MODAL_RESULT_DEFAULT_ALL = 1;
	
	override Widget Init()
	{
		Input input = g_Game.GetInput();
		#ifdef PLATFORM_MSSTORE
		layoutRoot			= g_Game.GetWorkspace().CreateWidgets("gui/layouts/new_ui/options/msstore/keybinding_menu.layout", null);
		#else
		layoutRoot			= g_Game.GetWorkspace().CreateWidgets("gui/layouts/new_ui/options/pc/keybinding_menu.layout", null);
		#endif

		m_Version			= TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
		m_Apply				= ButtonWidget.Cast(layoutRoot.FindAnyWidget("apply"));
		m_Back				= ButtonWidget.Cast(layoutRoot.FindAnyWidget("back"));
		m_Undo				= ButtonWidget.Cast(layoutRoot.FindAnyWidget("undo"));
		m_Defaults			= ButtonWidget.Cast(layoutRoot.FindAnyWidget("reset"));
		m_HardReset			= ButtonWidget.Cast(layoutRoot.FindAnyWidget("reset_all"));
		
		layoutRoot.FindAnyWidget("Tabber").GetScript(m_Tabber);
		
		string version;
		g_Game.GetVersion(version);
		#ifdef PLATFORM_CONSOLE
		version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
		#else
		version = "#main_menu_version" + " " + version;
		#endif
		m_Version.SetText(version);

		#ifdef PLATFORM_PS4
		string back = "circle";
		if (g_Game.GetInput().GetEnterButton() != GamepadButton.A)
			back = "cross";

		ImageWidget toolbar_b = ImageWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
		toolbar_b.LoadImageFile(0, "set:playstation_buttons image:" + back);
		#endif
		
		InitInputSortingMap();
		CreateTabs();
		CreateGroupContainer();
		
		InitPresets(-1, layoutRoot.FindAnyWidget("group_header"), input);
		m_Tabber.m_OnTabSwitch.Insert(UpdateTabContent);
		m_Tabber.SelectTabControl(0);
		m_Tabber.SelectTabPanel(0);
		g_Game.SetKeyboardHandle(this);
		m_Tabber.RefreshTab(true);
		
		ColorDisabled(m_Apply);
		m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorDisabled(m_Undo);
		m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Defaults, null);
		m_Defaults.ClearFlags(WidgetFlags.IGNOREPOINTER);

		return layoutRoot;
	}
	
	void CreateTabs()
	{
		int sort_count = InputUtils.GetInputActionSortingMap().Count();
		for (int i = 0; i < sort_count; i++)
		{
			if (InputUtils.GetInputActionSortingMap().GetElement(i) && InputUtils.GetInputActionSortingMap().GetElement(i).Count() > 0)
			{
				string group_name = GetUApi().SortingLocalization(InputUtils.GetInputActionSortingMap().GetKey(i));
				group_name = Widget.TranslateString("#" + group_name); //oof
				m_Tabber.AddTab(group_name);
			}
		}
		
		if (InputUtils.GetUnsortedInputActions() && InputUtils.GetUnsortedInputActions().Count() > 0)
		{
			m_Tabber.AddTab(Widget.TranslateString("#layout_pc_keybinding_unsorted"));
		}
		m_Tabber.DisableTabs(true);
	}
	
	void CreateGroupContainer()
	{
		m_GroupsContainer = new KeybindingsContainer(-1,g_Game.GetInput(),layoutRoot.FindAnyWidget("TabContentsHolder"),this);
	}
	
	void UpdateTabContent(int tab_index)
	{
		m_GroupsContainer.SwitchSubgroup(tab_index);
	}
	
	void ClearKeybind(int key_index)
	{
		ColorWhite(m_Apply, null);
		m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Undo, null);
		m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
	}
	
	void ClearAlternativeKeybind(int key_index)
	{
		ColorWhite(m_Apply, null);
		m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Undo, null);
		m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
	}
	
	void StartEnteringKeybind(int key_index)
	{
		m_CurrentSettingAlternateKeyIndex	= -1;
		m_CurrentSettingKeyIndex			= key_index;
	}
	
	void CancelEnteringKeybind()
	{
		m_GroupsContainer.CancelEnteringKeybind();
		m_CurrentSettingKeyIndex = -1;
	}
	
	void StartEnteringAlternateKeybind(int key_index)
	{
		m_CurrentSettingKeyIndex			= -1;
		m_CurrentSettingAlternateKeyIndex	= key_index;
	}
	
	void CancelEnteringAlternateKeybind()
	{
		m_GroupsContainer.CancelEnteringAlternateKeybind();
		m_CurrentSettingAlternateKeyIndex = -1;
	}
	
	void ConfirmKeybindEntry(TIntArray new_keys)
	{
		m_CurrentSettingKeyIndex = -1;
		ColorWhite(m_Apply, null);
		m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Undo, null);
		m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
	}
	
	void ConfirmAlternateKeybindEntry(TIntArray new_keys)
	{
		m_CurrentSettingAlternateKeyIndex = -1;
		ColorWhite(m_Apply, null);
		m_Apply.ClearFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Undo, null);
		m_Undo.ClearFlags(WidgetFlags.IGNOREPOINTER);
	}
	
	override void Update(float timeslice)
	{
		if (GetUApi().GetInputByID(UAUITabLeft).LocalPress())
		{
			m_Tabber.PreviousTab();
		}
		
		if (GetUApi().GetInputByID(UAUITabRight).LocalPress())
		{
			m_Tabber.NextTab();
		}
		
		if (GetUApi().GetInputByID(UAUIBack).LocalPress())
		{
			Back();
		}
		
		if (m_GroupsContainer)
		{
			m_GroupsContainer.Update(timeslice);
		}
	}
	
	override bool OnClick(Widget w, int x, int y, int button)
	{
		#ifndef PLATFORM_MSSTORE
		if (button == MouseState.LEFT)
		#endif
		{
			if (w == m_Apply)
			{
				Apply();
				return true;
			}
			else if (w == m_Back)
			{
				Back();
				return true;
			}
			else if (w == m_Undo)
			{
				Reset();
				return true;
			}
			else if (w == m_Defaults)
			{
				SetToDefaults();
				return true;
			}
			else if (w == m_HardReset)
			{
				HardReset();
				return true;
			}
		}
		return false;
	}
	
	void Apply()
	{
		ColorDisabled(m_Apply);
		m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorDisabled(m_Undo);
		m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorWhite(m_Defaults, null);
		m_Defaults.ClearFlags(WidgetFlags.IGNOREPOINTER);
		
		m_GroupsContainer.Apply();
		
		// save input configuration
		GetUApi().Export();
	}
	
	void Back()
	{
		if (m_CurrentSettingKeyIndex != -1)
		{
			CancelEnteringKeybind();
			return;
		}
		
		if (m_CurrentSettingAlternateKeyIndex != -1)
		{
			CancelEnteringAlternateKeybind();
			return;
		}
		
		bool changed = m_GroupsContainer.IsChanged();

		if (changed)
		{
			g_Game.GetUIManager().ShowDialog("#main_menu_configure", "#main_menu_configure_desc", MODAL_ID_BACK, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
		}
		else
		{
			g_Game.GetUIManager().Back();
		}
	}
	
	//! Undoes the unsaved changes and reverts to previous state. Does not reset to defaults!
	void Reset()
	{
		ColorDisabled(m_Apply);
		m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorDisabled(m_Undo);
		m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
		
		m_GroupsContainer.Reset();
	}
	
	void SetToDefaults()
	{
		g_Game.GetUIManager().ShowDialog("#menu_default_cap", "#menu_default_desc", MODAL_ID_DEFAULT, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
	}
	
	void HardReset()
	{
		g_Game.GetUIManager().ShowDialog("#menu_default_cap", "#menu_default_all_desc", MODAL_ID_DEFAULT_ALL, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
	}
	
	void PerformSetToDefaultsExt(int mode)
	{
		switch (mode)
		{
			case MODAL_RESULT_DEFAULT_CURRENT:
				GetUApi().PresetReset();
			break;
			
			case MODAL_RESULT_DEFAULT_ALL:
				GetUApi().Revert();
			break;
		}
		
		ColorDisabled(m_Apply);
		m_Apply.SetFlags(WidgetFlags.IGNOREPOINTER);
		ColorDisabled(m_Undo);
		m_Undo.SetFlags(WidgetFlags.IGNOREPOINTER);
		g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(g_Game.GetMission().RefreshExcludes);
		m_GroupsContainer.Reset(true);
	}
	
	override bool OnModalResult(Widget w, int x, int y, int code, int result)
	{
		if (code == MODAL_ID_BACK)
		{
			if (result == DBB_YES)
			{
				Reset();
				g_Game.GetUIManager().Back();
			}
			return true;
		}
		else if (code == MODAL_ID_DEFAULT)
		{
			if (result == DBB_YES)
			{
				PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_CURRENT);
			}
			return true;
		}
		else if (code == MODAL_ID_DEFAULT_ALL)
		{
			if (result == DBB_YES)
			{
				PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_ALL);
			}
		}
		else if (code == MODAL_ID_PRESET_CHANGE)
		{
			if (result == DBB_YES)
			{
				Reset();
				m_PresetSelector.PerformSetOption(m_TargetPresetIndex);
			}
			return true;
		}
		
		return false;
	}
	
	override void Refresh()
	{
		string version;
		g_Game.GetVersion(version);
		#ifdef PLATFORM_CONSOLE
			version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")";
		#else
			version = "#main_menu_version" + " " + version;
		#endif
		m_Version.SetText(version);
	}
	
	override bool OnMouseEnter(Widget w, int x, int y)
	{
		if (w && IsFocusable(w))
		{
			ColorRed(w);
			return true;
		}
		return false;
	}
	
	override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
	{
		if (w && IsFocusable(w))
		{
			if ((w.GetFlags() & WidgetFlags.DISABLED) || (w.GetFlags() & WidgetFlags.IGNOREPOINTER))
			{
				ColorDisabled(w);
			}
			else
			{
				ColorWhite(w, enterW);
			}
			return true;
		}
		return false;
	}
	
	override bool OnMouseWheel(Widget w, int x, int y, int wheel)
	{
		return super.OnMouseWheel(w, x, y, wheel);
	}
	
	override bool OnFocus(Widget w, int x, int y)
	{
		if (w && IsFocusable(w))
		{
			ColorRed(w);
			return true;
		}
		return false;
	}
	
	override bool OnFocusLost(Widget w, int x, int y)
	{
		if (w && IsFocusable(w))
		{
			if ((w.GetFlags() & WidgetFlags.DISABLED) || (w.GetFlags() & WidgetFlags.IGNOREPOINTER))
			{
				ColorDisabled(w);
			}
			else
			{
				ColorWhite(w, null);
			}
			return true;
		}
		return false;
	}
	
	bool IsFocusable(Widget w)
	{
		if (w)
		{
			return (w == m_Apply || w == m_Back || w == m_Undo || w == m_Defaults || w == m_HardReset);
		}
		return false;
	}
	
	//Coloring functions (Until WidgetStyles are useful)
	void ColorRed(Widget w)
	{
		SetFocus(w);
		
		ButtonWidget button = ButtonWidget.Cast(w);
		if (button && button != m_Apply)
		{
			button.SetTextColor(ARGB(255, 200, 0, 0));
		}
	}
	
	void ColorWhite(Widget w, Widget enterW)
	{
		#ifdef PLATFORM_WINDOWS
		SetFocus(null);
		#endif
		
		ButtonWidget button = ButtonWidget.Cast(w);
		if (button)
		{
			if (button.GetFlags() & WidgetFlags.DISABLED)
			{
				button.SetTextColor(ColorManager.COLOR_DISABLED_TEXT);
			}
			else
			{
				button.SetTextColor(ColorManager.COLOR_NORMAL_TEXT);
			}
		}
	}
	
	void ColorDisabled(Widget w)
	{
		#ifdef PLATFORM_WINDOWS
		SetFocus(null);
		#endif
		
		ButtonWidget button = ButtonWidget.Cast(w);
		if (button)
		{
			button.SetTextColor(ColorManager.COLOR_DISABLED_TEXT);
		}
	}
	
	protected void InitInputSortingMap()
	{
		InputUtils.InitInputMetadata();
	}
	
	void InitPresets(int index, Widget parent, Input input)
	{
		Widget kb_root = parent.FindAnyWidget("keyboard_dropown");
		if (kb_root)
		{
			kb_root.Show(false);
		}
		
		array<string> opt1			= new array<string>;
		string profile_text;
		
		for (int i = 0; i < input.GetProfilesCount(); i++)
		{
			input.GetProfileName(i, profile_text);
			opt1.Insert(profile_text);
		}
		
		int current_idx = input.GetCurrentProfile();
		m_OriginalPresetIndex = current_idx;
		m_PresetSelector = new OptionSelectorMultistate(layoutRoot.FindAnyWidget("profile_setting_option"), current_idx, null, false, opt1);
		m_PresetSelector.m_AttemptOptionChange.Insert(OnAttemptSelectPreset);
		m_PresetSelector.m_OptionChanged.Insert(OnSelectKBPreset);
	}
	
	void OnAttemptSelectPreset(int index)
	{
		bool changed = m_GroupsContainer.IsChanged() && m_OriginalPresetIndex != index;
		m_TargetPresetIndex = index;
		
		if (changed)
		{
			g_Game.GetUIManager().ShowDialog("#main_menu_configure", "#main_menu_configure_desc", MODAL_ID_PRESET_CHANGE, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
		}
		
		m_PresetSelector.SetCanSwitch(!changed);
	}
	
	void OnSelectKBPreset(int index)
	{
		m_OriginalPresetIndex = index;
		m_GroupsContainer.OnSelectKBPreset(index);
		string profile_text;
		g_Game.GetInput().GetProfileName(index, profile_text);
		
		g_Game.GetMission().GetOnInputPresetChanged().Invoke();
	}
	
//////////////////////////////////////////////////
// 				OBSOLETE METHODS 				//
//////////////////////////////////////////////////
	KeybindingsContainer GetCurrentTab()
	{
		return m_GroupsContainer;
	}
	
	void AddGroup(int index, Input input)
	{
	}
	
	//! deprecated, resets all (as before ~1.20)
	void PerformSetToDefaults()
	{
		PerformSetToDefaultsExt(MODAL_RESULT_DEFAULT_ALL);
	}
	//! deprecated
	void DeferredDefaultsInit()
	{
	}
}