InventoryCombinationFlags.c
class InventoryCombinationFlags
{
static const int NONE = 0;
static const int ADD_AS_ATTACHMENT = 1;
static const int ADD_AS_CARGO = 2;
static const int SWAP = 4;
static const int FSWAP = 8;
static const int CRAFT = 16;
static const int ACTIONS = 32;
static const int SWAP_MAGAZINE = 64;
static const int TAKE_TO_HANDS = 128;
static const int RECIPE_HANDS = 256;
static const int COMBINE_QUANTITY2 = 512;
static const int RECIPE_ANYWHERE = 1024;
static const int PERFORM_ACTION = 2048;
static const int LOAD_CHAMBER = 4096;
static const int DETACH_MAGAZINE = 8192;
static const int ATTACH_MAGAZINE = 16384;
static const int SET_ACTION = 32768;
//static const int SWAP_MAGAZINE = 65536;
}
class InventoryManipulationFlags
{
static const int NONE = 0;
static const int ADD_AS_ATTACHMENT = 1;
static const int ADD_AS_CARGO = 2;
static const int SWAP = 4;
static const int FSWAP = 8;
static const int TAKE_TO_HANDS = 16;
static const int DROP = 32;
static const int PERFORM_ACTION = 64;
static const int SET_ACTION = 128;
static const int COMBINE_QUANTITY = 512;
//static const int LOAD_CHAMBER = 4096;
//static const int DETACH_MAGAZINE = 8192;
//static const int ATTACH_MAGAZINE = 16384;
/*static const int RECIPE_HANDS = 256;
static const int COMBINE_QUANTITY2 = 512;
static const int RECIPE_ANYWHERE = 1024;
static const int PERFORM_ACTION = 2048;
static const int LOAD_CHAMBER = 4096;
static const int DETACH_MAGAZINE = 8192;
static const int ATTACH_MAGAZINE = 16384;
static const int SET_ACTION = 32768;*/
//static const int SWAP_MAGAZINE = 65536;
}