EarlyAccessMenu.c
class EarlyAccessMenu extends UIScriptedMenu
{
void EarlyAccessMenu()
{
}
void ~EarlyAccessMenu()
{
}
override Widget Init()
{
layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/day_z_early_access.layout");
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w.GetUserID() == IDC_OK)
{
Close();
return true;
}
return false;
}
}