DIFF

entities.c

// Include c ---------------
// #include "Scripts/Entities/scriptedEntities.c"

// Include h (temporal) ---------------
// #include "Scripts/Entities/Game/Super/InventoryItem.c"
// #include "Scripts/Entities/Core/Inherited/InventoryItem.c"

// #include "Scripts/Entities/Game/Super/Man.c"
// #include "Scripts/Entities/Core/Inherited/Man.c"

// #include "Scripts/Entities/Game/Super/LightAI.c"
// #include "Scripts/Entities/Core/Inherited/LightAI.c"

// #include "Scripts/Entities/Core/Inherited/Building.c"

// #include "Scripts/Entities/Game/Super/Plant.c"
// #include "Scripts/Entities/Core/Inherited/Plant.c"

// #include "Scripts/Entities/Game/Super/Building.c"

// #include "Scripts/Static/_Includes.c"

// Include c 2 ---------------


// #include "Scripts/Classes/_Includes.c"
// #include "Scripts/Modules/PluginManager.c"

// #include "Scripts/Entities/_Includes.c"