CarchingResultFishingAction.c
class CarchingResultFishingAction : CatchingResultBase
{
override EntityAI SpawnAndSetup(out int yItemIdx, vector v = vector.Zero)
{
ItemBase catch = null;
if (Class.CastTo(catch,super.SpawnAndSetup(yItemIdx,v)))
{
catch.SetQuantityNormalized(m_Quality); //just go with it
catch.SetWet(0.3);
}
return catch;
}
float GetCurrentCycleTime(CatchingContextFishingRodAction ctx)
{
return FishYieldItemBase.Cast(m_YItem).GetCycleTimeForYieldItem(ctx);
}
}