CatchingResultStructure.c
class CatchingResultBase : CatchingResultBasic
{
override protected float RollChanceSeeded()
{
PlayerBase player;
if (Class.CastTo(player,m_Owner.GetHierarchyRootPlayer()))
return player.GetRandomGeneratorSyncManager().GetRandom01(RandomGeneratorSyncUsage.RGSAnimalCatching);
ErrorEx("Player not present or wrong entity used | m_Owner: " + m_Owner + " | root entity: " + m_Owner.GetHierarchyRoot());
return 2.0;
}
};