PluginTargetTemperature.c
class PluginTargetTemperature extends PluginBase
{
protected PlayerBase m_pPlayer;
void Init(PlayerBase player)
{
m_pPlayer = player;
}
void ShowDebug(bool show)
{
DbgUI.BeginCleanupScope();
if (show && m_pPlayer)
{
EntityAI ent = GetTargetEntity();
DbgUI.Begin("Target Temperature", 10, 10);
DbgUI.Panel("", 150, 1);
if (ent)
{
DbgUI.Text("Entity: : " + ent.GetType());
DbgUI.Text("Temperature: " + ent.GetTemperature());
DbgUI.Text("Frozen State: " + ent.GetIsFrozen());
DbgUI.Text("Freeze/Thaw Progress: " + ent.GetFreezeThawProgress());
}
DbgUI.End();
}
DbgUI.EndCleanupScope();
}
//! utilizes camera position from the CGame
EntityAI GetTargetEntity()
{
float hitFraction;
vector start = g_Game.GetCurrentCameraPosition();
vector end = start + (g_Game.GetCurrentCameraDirection() * 5.0);
vector hitPos, hitNormal;
Object hitObj;
PhxInteractionLayers hitMask = 0xFFFFFFFFFF;
DayZPhysics.RayCastBullet(start, end, hitMask, m_pPlayer, hitObj, hitPos, hitNormal, hitFraction);
return EntityAI.Cast(hitObj);
}
}