Truck_02.c
class Truck_02 extends CarScript
{
protected ref UniversalTemperatureSource m_UTSource;
protected ref UniversalTemperatureSourceSettings m_UTSSettings;
protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
void Truck_02()
{
//m_dmgContactCoef = 0.018;
m_enginePtcPos = "0 1.346 2.205";
}
void ~Truck_02()
{
m_UTSource = null;
m_UTSSettings = null;
m_UTSLEngine = null;
}
override void EEInit()
{
super.EEInit();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
m_UTSSettings = new UniversalTemperatureSourceSettings();
m_UTSSettings.m_ManualUpdate = true;
m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
m_UTSSettings.m_TemperatureCap = 0;
m_UTSSettings.m_RangeFull = 0.5;
m_UTSSettings.m_RangeMax = 2;
m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
}
}
override void OnEngineStart()
{
super.OnEngineStart();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource)
m_UTSource.SetDefferedActive(true, 20.0);
}
}
override void OnEngineStop()
{
super.OnEngineStop();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource)
m_UTSource.SetDefferedActive(false, 10.0);
}
}
override void EOnPostSimulate(IEntity other, float timeSlice)
{
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource && m_UTSource.IsActive())
{
m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
}
}
}
override int GetAnimInstance()
{
return VehicleAnimInstances.MULTICAR;
}
override int GetSeatAnimationType( int posIdx )
{
switch( posIdx )
{
case 0:
return DayZPlayerConstants.VEHICLESEAT_DRIVER;
case 1:
return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
}
return 0;
}
override int GetCarDoorsState( string slotType )
{
CarDoor carDoor;
switch( slotType )
{
case "Truck_02_Door_1_1":
Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
if ( carDoor )
{
if ( GetAnimationPhase("DoorsDriver") > 0.5 )
{
return CarDoorState.DOORS_OPEN;
}
else
{
return CarDoorState.DOORS_CLOSED;
}
}
return CarDoorState.DOORS_MISSING;
break;
case "Truck_02_Door_2_1":
Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
if ( carDoor )
{
if ( GetAnimationPhase("DoorsCoDriver") > 0.5 )
{
return CarDoorState.DOORS_OPEN;
}
else
{
return CarDoorState.DOORS_CLOSED;
}
}
return CarDoorState.DOORS_MISSING;
break;
}
return CarDoorState.DOORS_MISSING;
}
override bool CrewCanGetThrough( int posIdx )
{
CarDoor carDoor;
switch( posIdx )
{
case 0:
if ( GetCarDoorsState( "Truck_02_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
{
return false;
}
return true;
break;
case 1:
if ( GetCarDoorsState( "Truck_02_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
{
return false;
}
return true;
break;
}
return false;
}
override float OnSound( CarSoundCtrl ctrl, float oldValue )
{
switch ( ctrl )
{
case CarSoundCtrl.DOORS:
float newValue = 0;
//-----
if ( GetCarDoorsState( "Truck_02_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
{
newValue += 0.4;
}
if ( GetCarDoorsState( "Truck_02_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
{
newValue += 0.4;
}
if ( newValue > 1 )
newValue = 1;
return newValue;
break;
}
return oldValue;
}
override string GetAnimSourceFromSelection( string selection )
{
switch( selection )
{
case "doors_driver":
return "DoorsDriver";
case "doors_codriver":
return "DoorsCoDriver";
case "doors_hood":
return "DoorsHood";
case "doors_trunk":
return "DoorsTrunk";
case "wheelsideplate1":
return "WheelSidePlate1";
case "wheelsideplate2":
return "WheelSidePlate2";
}
return "";
}
override bool IsVitalCarBattery()
{
return false;
}
override bool IsVitalSparkPlug()
{
return false;
}
override bool IsVitalGlowPlug()
{
return false;
}
override bool IsVitalEngineBelt()
{
return false;
}
override bool IsVitalRadiator()
{
return false;
}
override bool CanReachSeatFromSeat( int currentSeat, int nextSeat )
{
switch( currentSeat )
{
case 0:
if ( nextSeat == 1 )
return true;
break;
case 1:
if ( nextSeat == 0 )
return true;
break;
}
return false;
}
override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
{
switch( pCurrentSeat )
{
case 0:
if (pDoorsSelection == "DoorsDriver")
{
return true;
}
break;
case 1:
if (pDoorsSelection == "DoorsCoDriver")
{
return true;
}
break;
}
return false;
}
override int GetSeatIndexFromDoor( string pDoorSelection )
{
switch (pDoorSelection)
{
case "DoorsDriver":
return 0;
break;
case "DoorsCoDriver":
return 1;
break;
}
return -1;
}
override void OnDebugSpawn()
{
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
GameInventory inventory = entity.GetInventory();
inventory.CreateInInventory( "Truck_02_Wheel" );
inventory.CreateInInventory( "Truck_02_Wheel" );
inventory.CreateInInventory( "Truck_02_Wheel" );
inventory.CreateInInventory( "Truck_02_Wheel" );
inventory.CreateInInventory( "TruckBattery" );
inventory.CreateInInventory( "SparkPlug" );
inventory.CreateInInventory( "Truck_02_Door_1_1" );
inventory.CreateInInventory( "Truck_02_Door_2_1" );
inventory.CreateInInventory( "HeadlightH7" );
inventory.CreateInInventory( "HeadlightH7" );
}
Fill( CarFluid.FUEL, 50 );
Fill( CarFluid.OIL, 4.0 );
};
}