Truck_01_Covered.c
class Truck_01_Covered extends Truck_01_Base {};
class Truck_01_Covered_Orange extends Truck_01_Covered
{
override void OnDebugSpawn()
{
SpawnUniversalParts();
SpawnAdditionalItems();
FillUpCarFluids();
GameInventory inventory = GetInventory();
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_Door_1_1_Orange");
inventory.CreateInInventory("Truck_01_Door_2_1_Orange");
inventory.CreateInInventory("Truck_01_Hood_Orange");
//-----IN CAR CARGO
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
}
}
class Truck_01_Covered_Blue extends Truck_01_Covered
{
override void OnDebugSpawn()
{
SpawnUniversalParts();
SpawnAdditionalItems();
FillUpCarFluids();
GameInventory inventory = GetInventory();
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_Door_1_1_Blue");
inventory.CreateInInventory("Truck_01_Door_2_1_Blue");
inventory.CreateInInventory("Truck_01_Hood_Blue");
//-----IN CAR CARGO
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_Wheel");
inventory.CreateInInventory("Truck_01_WheelDouble");
inventory.CreateInInventory("Truck_01_WheelDouble");
}
}