DIFF

OffroadHatchback.c

class OffroadHatchback extends CarScript
{
	protected ref UniversalTemperatureSource m_UTSource;
	protected ref UniversalTemperatureSourceSettings m_UTSSettings;
	protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;

	void OffroadHatchback()
	{
		//m_dmgContactCoef 		= 0.075;
	
		m_EngineStartOK 		= "offroad_engine_start_SoundSet";
		m_EngineStartBattery 	= "offroad_engine_failed_start_battery_SoundSet";
		m_EngineStartPlug 		= "offroad_engine_failed_start_sparkplugs_SoundSet";
		m_EngineStartFuel 		= "offroad_engine_failed_start_fuel_SoundSet";
		m_EngineStop 			= "offroad_engine_stop_SoundSet";
		m_EngineStopFuel 		= "offroad_engine_stop_fuel_SoundSet";
		
		m_CarDoorOpenSound 		= "offroad_door_open_SoundSet";
		m_CarDoorCloseSound 	= "offroad_door_close_SoundSet";
		m_CarSeatShiftInSound 	= "Offroad_SeatShiftIn_SoundSet";
		m_CarSeatShiftOutSound 	= "Offroad_SeatShiftOut_SoundSet";
		
		m_CarHornShortSoundName = "Offroad_Horn_Short_SoundSet";
		m_CarHornLongSoundName	= "Offroad_Horn_SoundSet";
		
		SetEnginePos("0 0.7 1.2");
	}
	
	void ~OffroadHatchback()
	{
		m_UTSource = null;
		m_UTSSettings = null;
		m_UTSLEngine = null;
	}
	
	override void EEInit()
	{		
		super.EEInit();
		
		if (g_Game.IsServer() || !g_Game.IsMultiplayer())
		{
 			m_UTSSettings 						= new UniversalTemperatureSourceSettings();
			m_UTSSettings.m_ManualUpdate 		= true;
			m_UTSSettings.m_TemperatureItemCap 	= GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
			m_UTSSettings.m_TemperatureCap		= 0;
			m_UTSSettings.m_RangeFull			= 0.5;
			m_UTSSettings.m_RangeMax			= 2;
			
			m_UTSLEngine						= new UniversalTemperatureSourceLambdaEngine();
			m_UTSource							= new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
		}		
	}
	
	override void OnEngineStart()
	{
		super.OnEngineStart();

		if (g_Game.IsServer() || !g_Game.IsMultiplayer())
		{
			if (m_UTSource)
				m_UTSource.SetDefferedActive(true, 20.0);
		}
	}
	
	override void OnEngineStop()
	{
		super.OnEngineStop();

		if (g_Game.IsServer() || !g_Game.IsMultiplayer())
		{
			if (m_UTSource)
				m_UTSource.SetDefferedActive(false, 10.0);
		}
	}
	
	override void EOnPostSimulate(IEntity other, float timeSlice)
	{
		if (g_Game.IsServer() || !g_Game.IsMultiplayer())
		{
			if (m_UTSource && m_UTSource.IsActive())
			{
				m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
			}
		}
	}
	
	override int GetAnimInstance()
	{
		return VehicleAnimInstances.HATCHBACK;
	}
	
	override float GetTransportCameraDistance()
	{
		return 3.5;
	}

	override int GetSeatAnimationType( int posIdx )
	{
		switch (posIdx)
		{
		case 0:
			return DayZPlayerConstants.VEHICLESEAT_DRIVER;
		case 1:
			return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
		case 2:
			return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
		case 3:
			return DayZPlayerConstants.VEHICLESEAT_PASSENGER_R;
		}

		return 0;

	}
	
	
	override CarRearLightBase CreateRearLight()
	{
		return CarRearLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackRearLight) );
	}
	
	override CarLightBase CreateFrontLight()
	{
		return CarLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight) );
	}

	override bool CanReleaseAttachment(EntityAI attachment)
	{
		if (!super.CanReleaseAttachment(attachment))
		{
			return false;
		}
		
		if (EngineIsOn() || GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
		{
			string attType = attachment.GetType();
			if (attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
			{
				return false;
			}
		}

		return true;
	}
	
	override protected bool CanManipulateSpareWheel(string slotSelectionName)
	{
		return GetCarDoorsState("NivaHood") != CarDoorState.DOORS_CLOSED;
	}

	override bool CanDisplayAttachmentCategory( string category_name )
	{
		if (!super.CanDisplayAttachmentCategory(category_name))
		{
			return false;
		}
	
		category_name.ToLower();		
		if (category_name.Contains("engine"))
		{
			if (GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
			{
				return false;
			}
		}
				
		return true;
	}
	
	override bool CanDisplayCargo()
	{
		if (!super.CanDisplayCargo())
		{
			return false;
		}
		
		if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
		{
			return false;
		}
		
		return true;
	}

	override int GetCarDoorsState(string slotType)
	{
		CarDoor carDoor;
		
		Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
		if (!carDoor)
		{
			return CarDoorState.DOORS_MISSING;
		}

		switch (slotType)
		{
			case "NivaDriverDoors":
				return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
				
			case "NivaCoDriverDoors":
				return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
				
			case "NivaHood":
				return TranslateAnimationPhaseToCarDoorState("DoorsHood");
				
			case "NivaTrunk":
				return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
		}

		return CarDoorState.DOORS_MISSING;
	}
	
	override bool CrewCanGetThrough(int posIdx)
	{
		CarDoor carDoor;
		switch (posIdx)
		{
			case 0:
				if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
					return false;
				else if (GetAnimationPhase("SeatDriver") > 0.5)
					return false;
	
				return true;
	
			case 1:
				if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
					return false;
				else if (GetAnimationPhase("SeatCoDriver") > 0.5)
					return false;
	
				return true;
	
			case 2:
				if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
					return false;
				else if (GetAnimationPhase("SeatDriver") <= 0.5)
					return false;
	
				return true;
	
			case 3:
				if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
					return false;
				else if (GetAnimationPhase("SeatCoDriver") <= 0.5)
					return false;
	
				return true;
		}

		return false;
	}

	override string GetDoorSelectionNameFromSeatPos(int posIdx)
	{
		switch (posIdx)
		{
			case 0:
			case 2:
				return "doors_driver";
			case 1:
			case 3:
				return "doors_codriver";
		}
		
		return super.GetDoorSelectionNameFromSeatPos(posIdx);
	}

	override string GetDoorInvSlotNameFromSeatPos(int posIdx)
	{
		switch (posIdx)
		{
			case 0:
			case 2:
				return "NivaDriverDoors";
			case 1:
			case 3:
				return "NivaCoDriverDoors";
		}
		
		return super.GetDoorInvSlotNameFromSeatPos(posIdx);
	}
	
	// 0 full ambient and engine sound
	// 1 zero ambient and engine sound
	override float OnSound(CarSoundCtrl ctrl, float oldValue)
	{
		float tempCap = 0.0;

		switch (ctrl)
		{
		case CarSoundCtrl.DOORS:
			float newValue = 0;
			if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
			{
				newValue += 0.5;
			}

			if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
			{
				newValue += 0.5;
			}

			if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
			{
				newValue += 0.3;
			}
		
			if (GetHealthLevel("WindowFront") == GameConstants.STATE_RUINED)
			{
				newValue -= 0.6;
			}

			if (GetHealthLevel("WindowLR") == GameConstants.STATE_RUINED)
			{
				newValue -= 0.2;
			}
		
			if (GetHealthLevel("WindowRR") == GameConstants.STATE_RUINED)
			{
				newValue -= 0.2;
			}

			return Math.Clamp(newValue, 0, 1);
		break;
		}

		return super.OnSound(ctrl, oldValue);
	}

	override string GetAnimSourceFromSelection( string selection )
	{
		switch (selection)
		{
		case "doors_driver":
			return "DoorsDriver";
		case "doors_codriver":
			return "DoorsCoDriver";
		case "doors_hood":
			return "DoorsHood";
		case "doors_trunk":
			return "DoorsTrunk";
		case "seatback_driver":
			return "SeatDriver";
		case "seatback_codriver":
			return "SeatCoDriver";
		}

		return "";
	}
	
	override string GetDoorConditionPointFromSelection(string selection)
	{
		switch (selection)
		{
			case "seat_driver":
			case "seatback_driver":
			case "seat_cargo1":
				return "seat_con_1_1";
			case "seat_codriver":
			case "seatback_codriver":
			case "seat_cargo2":
				return "seat_con_2_1";
		}
		
		return "";
	}

	override int GetCrewIndex(string selection)
	{
		switch (selection)
		{
			case "seatback_driver":
				return 0;
			case "seatback_codriver":
				return 1;
		}

		return -1;
	}

	override bool IsVitalTruckBattery()
	{
		return false;
	}

	override bool IsVitalGlowPlug()
	{
		return false;
	}
	
	override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
	{
		if (nextSeat == 0 && GetAnimationPhase("SeatDriver") > 0.5)
			return false;
		
		if (nextSeat == 1 && GetAnimationPhase("SeatCoDriver") > 0.5)
			return false;
		
		switch (currentSeat)
		{
			case 0:
				return nextSeat == 1;
	
			case 1:
				return nextSeat == 0;
	
			case 2:
				return nextSeat == 3;
	
			case 3:
				return nextSeat == 2;
		}
		
		return false;
	}

	override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
	{
		switch (pCurrentSeat)
		{
			case 0:
				return pDoorsSelection == "DoorsDriver";
	
			case 1:
				return pDoorsSelection == "DoorsCoDriver";
	
			case 2:
				return pDoorsSelection == "DoorsDriver";
	
			case 3:
				return pDoorsSelection == "DoorsCoDriver";
		}
		
		return false;		
	}
	
	override int GetSeatIndexFromDoor( string pDoorSelection )
	{
		switch (pDoorSelection)
		{
			case "DoorsDriver":
				return 0;
			case "DoorsCoDriver":
				return 1;
		}

		return -1;
	}
	
	override void SetActions()
	{
		super.SetActions();

		AddAction(ActionAnimateSeats);
	}
	
	override void OnDebugSpawn()
	{
		SpawnUniversalParts();
		SpawnAdditionalItems();
		FillUpCarFluids();

		GameInventory inventory = GetInventory();
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel" );
		inventory.CreateInInventory("HatchbackWheel");

		inventory.CreateInInventory("HatchbackDoors_Driver");
		inventory.CreateInInventory("HatchbackDoors_CoDriver");
		inventory.CreateInInventory("HatchbackHood");
		inventory.CreateInInventory("HatchbackTrunk");

		//-----IN CAR CARGO
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
	}
}

class OffroadHatchback_White extends OffroadHatchback
{
	override void OnDebugSpawn()
	{
		SpawnUniversalParts();
		SpawnAdditionalItems();
		FillUpCarFluids();

		GameInventory inventory = GetInventory();
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");

		inventory.CreateInInventory("HatchbackDoors_Driver_White");
		inventory.CreateInInventory("HatchbackDoors_CoDriver_White");
		inventory.CreateInInventory("HatchbackHood_White");
		inventory.CreateInInventory("HatchbackTrunk_White");

		//-----IN CAR CARGO
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
	}
}

class OffroadHatchback_Blue extends OffroadHatchback
{
	override void OnDebugSpawn()
	{
		SpawnUniversalParts();
		SpawnAdditionalItems();
		FillUpCarFluids();

		GameInventory inventory = GetInventory();
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
	
		inventory.CreateInInventory("HatchbackDoors_Driver_Blue");
		inventory.CreateInInventory("HatchbackDoors_CoDriver_Blue");
		inventory.CreateInInventory("HatchbackHood_Blue");
		inventory.CreateInInventory("HatchbackTrunk_Blue");
	
		//-----IN CAR CARGO
		inventory.CreateInInventory("HatchbackWheel");
		inventory.CreateInInventory("HatchbackWheel");
	}
}