OffroadHatchback.c
class OffroadHatchback extends CarScript
{
protected ref UniversalTemperatureSource m_UTSource;
protected ref UniversalTemperatureSourceSettings m_UTSSettings;
protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
void OffroadHatchback()
{
//m_dmgContactCoef = 0.075;
m_EngineStartOK = "offroad_engine_start_SoundSet";
m_EngineStartBattery = "offroad_engine_failed_start_battery_SoundSet";
m_EngineStartPlug = "offroad_engine_failed_start_sparkplugs_SoundSet";
m_EngineStartFuel = "offroad_engine_failed_start_fuel_SoundSet";
m_EngineStop = "offroad_engine_stop_SoundSet";
m_EngineStopFuel = "offroad_engine_stop_fuel_SoundSet";
m_CarDoorOpenSound = "offroad_door_open_SoundSet";
m_CarDoorCloseSound = "offroad_door_close_SoundSet";
m_CarSeatShiftInSound = "Offroad_SeatShiftIn_SoundSet";
m_CarSeatShiftOutSound = "Offroad_SeatShiftOut_SoundSet";
m_CarHornShortSoundName = "Offroad_Horn_Short_SoundSet";
m_CarHornLongSoundName = "Offroad_Horn_SoundSet";
SetEnginePos("0 0.7 1.2");
}
void ~OffroadHatchback()
{
m_UTSource = null;
m_UTSSettings = null;
m_UTSLEngine = null;
}
override void EEInit()
{
super.EEInit();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
m_UTSSettings = new UniversalTemperatureSourceSettings();
m_UTSSettings.m_ManualUpdate = true;
m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
m_UTSSettings.m_TemperatureCap = 0;
m_UTSSettings.m_RangeFull = 0.5;
m_UTSSettings.m_RangeMax = 2;
m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
}
}
override void OnEngineStart()
{
super.OnEngineStart();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource)
m_UTSource.SetDefferedActive(true, 20.0);
}
}
override void OnEngineStop()
{
super.OnEngineStop();
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource)
m_UTSource.SetDefferedActive(false, 10.0);
}
}
override void EOnPostSimulate(IEntity other, float timeSlice)
{
if (g_Game.IsServer() || !g_Game.IsMultiplayer())
{
if (m_UTSource && m_UTSource.IsActive())
{
m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
}
}
}
override int GetAnimInstance()
{
return VehicleAnimInstances.HATCHBACK;
}
override float GetTransportCameraDistance()
{
return 3.5;
}
override int GetSeatAnimationType( int posIdx )
{
switch (posIdx)
{
case 0:
return DayZPlayerConstants.VEHICLESEAT_DRIVER;
case 1:
return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
case 2:
return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
case 3:
return DayZPlayerConstants.VEHICLESEAT_PASSENGER_R;
}
return 0;
}
override CarRearLightBase CreateRearLight()
{
return CarRearLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackRearLight) );
}
override CarLightBase CreateFrontLight()
{
return CarLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight) );
}
override bool CanReleaseAttachment(EntityAI attachment)
{
if (!super.CanReleaseAttachment(attachment))
{
return false;
}
if (EngineIsOn() || GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
{
string attType = attachment.GetType();
if (attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
{
return false;
}
}
return true;
}
override protected bool CanManipulateSpareWheel(string slotSelectionName)
{
return GetCarDoorsState("NivaHood") != CarDoorState.DOORS_CLOSED;
}
override bool CanDisplayAttachmentCategory( string category_name )
{
if (!super.CanDisplayAttachmentCategory(category_name))
{
return false;
}
category_name.ToLower();
if (category_name.Contains("engine"))
{
if (GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
{
return false;
}
}
return true;
}
override bool CanDisplayCargo()
{
if (!super.CanDisplayCargo())
{
return false;
}
if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
{
return false;
}
return true;
}
override int GetCarDoorsState(string slotType)
{
CarDoor carDoor;
Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
if (!carDoor)
{
return CarDoorState.DOORS_MISSING;
}
switch (slotType)
{
case "NivaDriverDoors":
return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
case "NivaCoDriverDoors":
return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
case "NivaHood":
return TranslateAnimationPhaseToCarDoorState("DoorsHood");
case "NivaTrunk":
return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
}
return CarDoorState.DOORS_MISSING;
}
override bool CrewCanGetThrough(int posIdx)
{
CarDoor carDoor;
switch (posIdx)
{
case 0:
if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
return false;
else if (GetAnimationPhase("SeatDriver") > 0.5)
return false;
return true;
case 1:
if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
return false;
else if (GetAnimationPhase("SeatCoDriver") > 0.5)
return false;
return true;
case 2:
if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
return false;
else if (GetAnimationPhase("SeatDriver") <= 0.5)
return false;
return true;
case 3:
if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
return false;
else if (GetAnimationPhase("SeatCoDriver") <= 0.5)
return false;
return true;
}
return false;
}
override string GetDoorSelectionNameFromSeatPos(int posIdx)
{
switch (posIdx)
{
case 0:
case 2:
return "doors_driver";
case 1:
case 3:
return "doors_codriver";
}
return super.GetDoorSelectionNameFromSeatPos(posIdx);
}
override string GetDoorInvSlotNameFromSeatPos(int posIdx)
{
switch (posIdx)
{
case 0:
case 2:
return "NivaDriverDoors";
case 1:
case 3:
return "NivaCoDriverDoors";
}
return super.GetDoorInvSlotNameFromSeatPos(posIdx);
}
// 0 full ambient and engine sound
// 1 zero ambient and engine sound
override float OnSound(CarSoundCtrl ctrl, float oldValue)
{
float tempCap = 0.0;
switch (ctrl)
{
case CarSoundCtrl.DOORS:
float newValue = 0;
if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
{
newValue += 0.5;
}
if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
{
newValue += 0.5;
}
if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
{
newValue += 0.3;
}
if (GetHealthLevel("WindowFront") == GameConstants.STATE_RUINED)
{
newValue -= 0.6;
}
if (GetHealthLevel("WindowLR") == GameConstants.STATE_RUINED)
{
newValue -= 0.2;
}
if (GetHealthLevel("WindowRR") == GameConstants.STATE_RUINED)
{
newValue -= 0.2;
}
return Math.Clamp(newValue, 0, 1);
break;
}
return super.OnSound(ctrl, oldValue);
}
override string GetAnimSourceFromSelection( string selection )
{
switch (selection)
{
case "doors_driver":
return "DoorsDriver";
case "doors_codriver":
return "DoorsCoDriver";
case "doors_hood":
return "DoorsHood";
case "doors_trunk":
return "DoorsTrunk";
case "seatback_driver":
return "SeatDriver";
case "seatback_codriver":
return "SeatCoDriver";
}
return "";
}
override string GetDoorConditionPointFromSelection(string selection)
{
switch (selection)
{
case "seat_driver":
case "seatback_driver":
case "seat_cargo1":
return "seat_con_1_1";
case "seat_codriver":
case "seatback_codriver":
case "seat_cargo2":
return "seat_con_2_1";
}
return "";
}
override int GetCrewIndex(string selection)
{
switch (selection)
{
case "seatback_driver":
return 0;
case "seatback_codriver":
return 1;
}
return -1;
}
override bool IsVitalTruckBattery()
{
return false;
}
override bool IsVitalGlowPlug()
{
return false;
}
override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
{
if (nextSeat == 0 && GetAnimationPhase("SeatDriver") > 0.5)
return false;
if (nextSeat == 1 && GetAnimationPhase("SeatCoDriver") > 0.5)
return false;
switch (currentSeat)
{
case 0:
return nextSeat == 1;
case 1:
return nextSeat == 0;
case 2:
return nextSeat == 3;
case 3:
return nextSeat == 2;
}
return false;
}
override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
{
switch (pCurrentSeat)
{
case 0:
return pDoorsSelection == "DoorsDriver";
case 1:
return pDoorsSelection == "DoorsCoDriver";
case 2:
return pDoorsSelection == "DoorsDriver";
case 3:
return pDoorsSelection == "DoorsCoDriver";
}
return false;
}
override int GetSeatIndexFromDoor( string pDoorSelection )
{
switch (pDoorSelection)
{
case "DoorsDriver":
return 0;
case "DoorsCoDriver":
return 1;
}
return -1;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionAnimateSeats);
}
override void OnDebugSpawn()
{
SpawnUniversalParts();
SpawnAdditionalItems();
FillUpCarFluids();
GameInventory inventory = GetInventory();
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel" );
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackDoors_Driver");
inventory.CreateInInventory("HatchbackDoors_CoDriver");
inventory.CreateInInventory("HatchbackHood");
inventory.CreateInInventory("HatchbackTrunk");
//-----IN CAR CARGO
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
}
}
class OffroadHatchback_White extends OffroadHatchback
{
override void OnDebugSpawn()
{
SpawnUniversalParts();
SpawnAdditionalItems();
FillUpCarFluids();
GameInventory inventory = GetInventory();
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackDoors_Driver_White");
inventory.CreateInInventory("HatchbackDoors_CoDriver_White");
inventory.CreateInInventory("HatchbackHood_White");
inventory.CreateInInventory("HatchbackTrunk_White");
//-----IN CAR CARGO
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
}
}
class OffroadHatchback_Blue extends OffroadHatchback
{
override void OnDebugSpawn()
{
SpawnUniversalParts();
SpawnAdditionalItems();
FillUpCarFluids();
GameInventory inventory = GetInventory();
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackDoors_Driver_Blue");
inventory.CreateInInventory("HatchbackDoors_CoDriver_Blue");
inventory.CreateInInventory("HatchbackHood_Blue");
inventory.CreateInInventory("HatchbackTrunk_Blue");
//-----IN CAR CARGO
inventory.CreateInInventory("HatchbackWheel");
inventory.CreateInInventory("HatchbackWheel");
}
}