Truck_01FrontLight.c
class Truck_01FrontLight extends CarLightBase
{
void Truck_01FrontLight()
{
m_SegregatedBrightness = 4;
m_SegregatedRadius = 75;
m_SegregatedAngle = 90;
m_SegregatedColorRGB = Vector(0.90, 0.90, 0.68);
m_AggregatedBrightness = 8;
m_AggregatedRadius = 100;
m_AggregatedAngle = 120;
m_AggregatedColorRGB = Vector(0.90, 0.90, 0.68);
FadeIn(0.1);
SetFadeOutTime(0.05);
SegregateLight();
}
}