Truck_01RearLight.c
class Truck_01RearLight extends CarRearLightBase
{
void Truck_01RearLight()
{
// Brake light only
m_SegregatedBrakeBrightness = 5;
m_SegregatedBrakeRadius = 6;
m_SegregatedBrakeAngle = 160;
m_SegregatedBrakeColorRGB = Vector(0.75, 0.16, 0.05);
// Reverse light only
m_SegregatedBrightness = 2;
m_SegregatedRadius = 10;
m_SegregatedAngle = 120;
m_SegregatedColorRGB = Vector(0.80, 0.85, 0.9);
// Brake & Revese lights combined
m_AggregatedBrightness = 5;
m_AggregatedRadius = 10;
m_AggregatedAngle = 160;
m_AggregatedColorRGB = Vector(0.85, 0.35, 0.45);
FadeIn(0.1);
SetFadeOutTime(0.05);
SetVisibleDuringDaylight(false);
SetCastShadow(false);
SetFlareVisible(false);
SegregateLight();
}
}