GoatLight.c
class GoatLight extends PointLightBase
{
void GoatLight()
{
SetVisibleDuringDaylight(true);
SetRadiusTo(1.6);
SetBrightnessTo(3.1);
SetCastShadow(false);
SetFadeOutTime(15);
SetDiffuseColor(0.85, 0.1, 0.1);
SetAmbientColor(0.85, 0.1, 0.1);
SetFlareVisible(false);
SetFlickerAmplitude(0.35);
SetFlickerSpeed(0.25);
SetDancingShadowsMovementSpeed(0.05);
SetDancingShadowsAmplitude(0.03);
}
};