class SpookyTrigger extends EffectTrigger
{
}
class SpookyTrigger23 extends SpookyTrigger
{
protected static ref SpookyTriggerEventsHandler m_EventsHandler;
override void OnEnterClientEvent( TriggerInsider insider )
{
super.OnEnterClientEvent( insider );
//Print("------------------------ >Entering ");
PlayerBase player = PlayerBase.Cast(insider.GetObject());
m_EventsHandler = new SpookyTriggerEventsHandler(player);
}
override void OnLeaveClientEvent( TriggerInsider insider )
{
super.OnLeaveClientEvent( insider );
//Print("------------------------ >Leaving ");
m_EventsHandler = null;
}
override protected void OnStayClientEvent(TriggerInsider insider, float deltaTime)
{
super.OnStayClientEvent(insider, deltaTime);
//this should be getting called only on the controlled player, as the controlled player should be the only entity, which gets added as insider client-side
if (m_EventsHandler)
m_EventsHandler.Update(deltaTime);
}
}
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