Torch_Video.c
class Torch_Video : LongTorch
{
protected float PARTICLE_DELAY = 15000;
protected bool m_EnablePtc;
void SetEnablePtc()
{
m_EnablePtc = true;
}
override void OnWork( float consumed_energy )
{
if (!m_EnablePtc)
return;
super.OnWork(consumed_energy);
}
override void OnWorkStart()
{
g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(SetEnablePtc, PARTICLE_DELAY);
super.OnWorkStart();
}
override void OnWorkStop()
{
g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(SetEnablePtc);
m_EnablePtc = false;
super.OnWorkStop();
}
override void SetActions()
{
super.SetActions();
AddAction(ActionLightTorchVideo);
AddAction(ActionExtinquishTorchVideo);
}
}