Chainsaw.c
class Chainsaw extends Switchable_Base
{
override bool CanPutInCargo( EntityAI parent )
{
if( !super.CanPutInCargo(parent) ) {return false;}
if( !GetCompEM().IsSwitchedOn() )
{
return true;
}
return false;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionSawPlanks);
AddAction(ActionDestroyPart);
}
}