Switchable_Base.c
class Switchable_Base extends ItemBase
{
override void OnWasAttached( EntityAI parent, int slot_id )
{
super.OnWasAttached( parent, slot_id );
ItemBase parent_item;
if ( Class.CastTo(parent_item,parent) )
{
parent_item.AddLightSourceItem(this);
}
}
override void OnWasDetached( EntityAI parent, int slot_id )
{
super.OnWasDetached( parent, slot_id );
ItemBase parent_item;
if ( Class.CastTo(parent_item,parent) )
{
parent_item.RemoveLightSourceItem();
}
}
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
{
super.EEItemLocationChanged(oldLoc, newLoc);
if (GetLight())
{
GetLight().UpdateMode();
}
}
}