ImprovisedSuppressor.c
class ImprovisedSuppressor extends SuppressorBase
{
const int SLOTS_ARRAY = 9;
string slot_names[SLOTS_ARRAY] = { /*"weaponMuzzleAK", */"weaponBayonetAK", "weaponBayonet", "weaponBayonetMosin", "weaponBayonetSKS",/* "weaponMuzzleM4",*/ "weaponMuzzleMosin", /*"pistolMuzzle",*/ "weaponMuzzleMP5" };
override bool CanPutAsAttachment( EntityAI parent )
{
bool cond_state = true;
if (!super.CanPutAsAttachment(parent))
return false;
for ( int i = 0; i < SLOTS_ARRAY ; i++ )
{
if (parent.IsSlotReserved(InventorySlots.GetSlotIdFromString(slot_names[i])))
{
cond_state = false;
break;
}
if ( parent.FindAttachmentBySlotName(slot_names[i]) != NULL )
{
cond_state = false;
break;
}
}
if ( cond_state && !parent.IsKindOf("PlateCarrierHolster") && !parent.IsKindOf("PlateCarrierComplete") && !parent.IsKindOf("CarrierHolsterSolo") && !parent.IsKindOf("ChestHolster") )
{
return true;
}
return false;
}
}