Lockpick.c
class Lockpick: ToolBase
{
void Lockpick()
{
m_MineDisarmRate = 90;
}
override int GetKeyCompatibilityType()
{
return 1 << EBuildingLockType.LOCKPICK;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionUnrestrainTarget);
AddAction(ActionLockDoors);
AddAction(ActionUnlockDoors);
AddAction(ActionDisarmMine);
AddAction(ActionDisarmExplosive);
}
};