DIFF

Splint.c

class Splint: Inventory_Base
{
	override void SetActions()
	{
		super.SetActions();
		
		AddAction(ActionSplintTarget);
		AddAction(ActionSplintSelf);
	}
};

class Splint_Applied: Clothing
{
	void ~Splint_Applied()
	{
		
	}
};