CannedFood.c
class DogFoodCanclass DogFoodCan_Openedclass CatFoodCanclass CatFoodCan_Openedclass PorkCanclass PorkCan_Openedclass Lunchmeatclass Lunchmeat_Openedclass CrabCanclass CrabCan_Openedclass UnknownFoodCanclass UnknownFoodCan_Openedclass Pajkaclass Pajka_Openedclass Pateclass Pate_Openedclass BrisketSpreadclass BrisketSpread_Opened
//-------------Animal food-----------------------------------------------
class DogFoodCan : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("DogFoodCan_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class DogFoodCan_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
};
class CatFoodCan: DogFoodCan
{
override void Open()
{
ReplaceEdibleWithNew("CatFoodCan_Opened");
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class CatFoodCan_Opened: DogFoodCan_Opened
{
};
//-------------PorkCan-----------------------------------------------
class PorkCan : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("PorkCan_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class PorkCan_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
};
//-------------Lunchmeat-----------------------------------------------
class Lunchmeat : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("Lunchmeat_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class Lunchmeat_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
};
//-------------CrabCan-----------------------------------------------
class CrabCan : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("CrabCan_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class CrabCan_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
};
//-------------Unknown Food-----------------------------------------------
class UnknownFoodCan : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("UnknownFoodCan_Opened");
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class UnknownFoodCan_Opened: Edible_Base
{
void UnknownFoodCan_Opened()
{
InsertAgent(eAgents.FOOD_POISON, 1);
}
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
override bool IsOpen()
{
return true;
}
};
//-------------Pajka-----------------------------------------------
class Pajka : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("Pajka_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class Pajka_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
override bool IsOpen()
{
return true;
}
};
//-------------Pate-----------------------------------------------
class Pate : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("Pate_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class Pate_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
override bool IsOpen()
{
return true;
}
};
//-------------BrisketSpread-----------------------------------------------
class BrisketSpread : Edible_Base
{
override void Open()
{
ReplaceEdibleWithNew("BrisketSpread_Opened");
}
override void SetActions()
{
super.SetActions();
AddAction(ActionOpen);
}
override bool IsOpen()
{
return false;
}
override float GetQuantityNormalizedScripted()
{
return 1.0;
}
}
class BrisketSpread_Opened: Edible_Base
{
override bool CanDecay()
{
return true;
}
override bool CanProcessDecay()
{
return !GetIsFrozen() && !( GetAgents() & eAgents.FOOD_POISON );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeedSmall);
AddAction(ActionEatSmallCan);
}
};