Vodka.c
class GlassBottle: Bottle_Base {
override string GetPouringSoundset()
{
return "emptyVessle_WaterBottle_SoundSet";
}
override string GetEmptyingLoopSoundsetHard()
{
return "pour_HardGround_WatterBottle_SoundSet";
}
override string GetEmptyingLoopSoundsetSoft()
{
return "pour_SoftGround_WatterBottle_SoundSet";
}
override string GetEmptyingLoopSoundsetWater()
{
return "pour_Water_WatterBottle_SoundSet";
}
override string GetEmptyingEndSoundsetHard()
{
return "pour_End_HardGround_WatterBottle_SoundSet";
}
override string GetEmptyingEndSoundsetSoft()
{
return "pour_End_SoftGround_WatterBottle_SoundSet";
}
override string GetEmptyingEndSoundsetWater()
{
return "pour_End_Water_WatterBottle_SoundSet";
}
}