consumables.c
class Bandana_ColorBaseclass Bandana_RedPatternclass Bandana_BlackPatternclass Bandana_PolkaPatternclass Bandana_Greenpatternclass Bandana_CamoPatternclass Bandana_Blueclass Bandana_Pinkclass Bandana_Yellowclass Shemag_ColorBaseclass Shemag_Brownclass Shemag_Greenclass Shemag_Redclass Shemag_Whiteclass BatteryDclass Boneclass BurlapStripclass ButaneCanisterclass DuctTapeclass Flashbangclass LargeGasCanisterclass MediumGasCanisterclass NailBoxclass Nettingclass SmallGasCanisterclass SmallStoneclass Spraycan_ColorBaseclass Spraycan_Blackclass Spraycan_Greenclass TannedLeather
class Bandana_ColorBase: Clothing
{
override void SetActions()
{
super.SetActions();
AddAction(ActionBandageTarget);
AddAction(ActionBandageSelf);
AddAction(ActionWringClothes);
}
void Bandana_ColorBase()
{
}
override bool CanBeDisinfected()
{
return true;
}
override float GetBandagingEffectivity()
{
return 0.5;
};
override float GetInfectionChance(int system = 0, Param param = null)
{
if(m_Cleanness == 1)
{
return 0.00;
}
else
{
return 0.15;
}
}
override protected set<int> GetAttachmentExclusionInitSlotValue(int slotId)
{
set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
switch (slotId)
{
case InventorySlots.HEADGEAR:
return ret;//no discernable conflict here
break;
default:
ret.Insert(EAttExclusions.EXCLUSION_MASK_3);
ret.Insert(EAttExclusions.SHAVING_MASK_ATT_0);
break;
}
return ret;
}
};
class Bandana_RedPattern: Bandana_ColorBase {};
class Bandana_BlackPattern: Bandana_ColorBase {};
class Bandana_PolkaPattern: Bandana_ColorBase {};
class Bandana_Greenpattern: Bandana_ColorBase {};
class Bandana_CamoPattern: Bandana_ColorBase {};
class Bandana_Blue: Bandana_ColorBase {};
class Bandana_Pink: Bandana_ColorBase {};
class Bandana_Yellow: Bandana_ColorBase {};
class Shemag_ColorBase: Clothing
{
override void SetActions()
{
super.SetActions();
AddAction(ActionBandageTarget);
AddAction(ActionBandageSelf);
AddAction(ActionWringClothes);
}
void Shemag_ColorBase()
{
}
override bool CanBeDisinfected()
{
return true;
}
override float GetBandagingEffectivity()
{
return 0.5;
};
override float GetInfectionChance(int system = 0, Param param = null)
{
if(m_Cleanness == 1)
{
return 0.00;
}
else
{
return 0.15;
}
}
override protected set<int> GetAttachmentExclusionInitSlotValue(int slotId)
{
set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
switch (slotId)
{
case InventorySlots.HEADGEAR:
ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
break;
default:
ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
ret.Insert(EAttExclusions.EXCLUSION_MASK_3);
ret.Insert(EAttExclusions.SHAVING_MASK_ATT_0);
break;
}
return ret;
}
};
class Shemag_Brown: Shemag_ColorBase {};
class Shemag_Green: Shemag_ColorBase {};
class Shemag_Red: Shemag_ColorBase {};
class Shemag_White: Shemag_ColorBase {};
class BatteryD: ItemBase {};
class Bone: ItemBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionCraftBoneKnife);
AddAction(ActionCraftBoneKnifeEnv);
}
};
class BurlapStrip: ItemBase {};
class ButaneCanister: ItemBase {};
class DuctTape: ItemBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionRepairTent);
AddAction(ActionRepairShelter);
//AddAction(ActionRepairPart);
AddAction(ActionRestrainTarget);
AddAction(ActionRestrainSelf);
}
};
class Flashbang: ItemBase {};
class LargeGasCanister: ItemBase
{
override bool CanSwitchDuringAttach(EntityAI parent)
{
return true;
}
override string GetDestructionBehaviour()
{
return "DestructionEffectGasCanister";
}
override bool IsDestructionBehaviour()
{
if (GetQuantity() > 0)
{
return true;
}
else
{
return false;
}
}
};
class MediumGasCanister: ItemBase
{
override bool CanSwitchDuringAttach(EntityAI parent)
{
return true;
}
override string GetDestructionBehaviour()
{
return "DestructionEffectGasCanister";
}
override bool IsDestructionBehaviour()
{
if (GetQuantity() > 0)
{
return true;
}
else
{
return false;
}
}
};
class NailBox: Box_Base {};
class Netting: ItemBase {};
class SmallGasCanister: ItemBase
{
override bool CanSwitchDuringAttach(EntityAI parent)
{
return true;
}
override string GetDestructionBehaviour()
{
return "DestructionEffectGasCanister";
}
override bool IsDestructionBehaviour()
{
if (GetQuantity() > 0)
{
return true;
}
else
{
return false;
}
}
};
class SmallStone: ItemBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionCraftStoneKnifeEnv);
}
};
class Spraycan_ColorBase: ItemBase {};
class Spraycan_Black: Spraycan_ColorBase {};
class Spraycan_Green: Spraycan_ColorBase {};
class TannedLeather: ItemBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionAttachToConstruction);
}
};