camping.c
class CamoNetShelterclass MediumTentClutterCutterclass LargeTentClutterCutterclass SeaChestclass WoodenCrate
class CamoNetShelter : ItemBase {};
//cluttercutter classes
class MediumTentClutterCutter: Static {};
class LargeTentClutterCutter: Static {};
class SeaChest: DeployableContainer_Base
{
void SeaChest()
{
m_HalfExtents = Vector(0.2,0.5,0.4);
}
override int GetDamageSystemVersionChange()
{
return 110;
}
};
class WoodenCrate: DeployableContainer_Base
{
void WoodenCrate()
{
m_HalfExtents = Vector(0.15,0.25,0.4);
}
override int GetDamageSystemVersionChange()
{
return 110;
}
override void SetActions()
{
AddAction(ActionAttachOnSelection);
super.SetActions();
}
};