FireplaceFireBarrel.c
class FireplaceFireBarrel : FireplaceIndoor
{
void FireplaceFireBarrel()
{
m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
m_UTSSettings.m_TemperatureCap = 20;
m_UnderObjectDecalSpawnSettings.m_ScaleMax = 0.44;
m_ThawnSurfaceUnderSupport = true;
}
override bool IsBaseFireplace()
{
return true;
}
}