Kiwi.c
class Kiwi : Edible_Base
{
override bool CanBeCooked()
{
return false;
}
override bool CanBeCookedOnStick()
{
return false;
}
override bool IsFruit()
{
return true;
}
override bool CanDecay()
{
return true;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeed);
AddAction(ActionEatFruit);
AddAction(ActionCreateIndoorFireplace);
AddAction(ActionCreateIndoorOven);
}
}