CraterellusMushroom.c
class CraterellusMushroom : MushroomBase
{
override void SetActions()
{
super.SetActions();
AddAction(ActionCreateIndoorFireplace);
AddAction(ActionCreateIndoorOven);
}
override void EEOnCECreate()
{
int rand = Math.RandomInt(0,10);
float baseTemp = g_Game.GetMission().GetWorldData().GetBaseEnvTemperature();
if ( baseTemp <= GameConstants.COLD_AREA_TEMPERATURE_THRESHOLD )
{
ChangeFoodStage( FoodStageType.RAW );
SetHealth( "", "", GetMaxHealth()*1.0 );
}
}
}