Cannabis.c
class Cannabis : Edible_Base
{
override bool CanBeCooked()
{
return false;
}
override bool CanBeCookedOnStick()
{
return false;
}
override bool IsFruit()
{
return true;
}
override bool CanDecay()
{
return true;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionForceFeed);
AddAction(ActionEat);
}
}