DIFF

Container_Base.c

class Container_Base : ItemBase
{
	override bool IsContainer()
	{
		return true;
	}
	
	override bool CanPutInCargo(EntityAI parent)
	{
		if (!super.CanPutInCargo(parent))
			return false;

		if (parent && (parent == this || GetType() == parent.GetType() || !parent.GetInventory().AreChildrenAccessible()))
			return false;
		
		return true;
	}

	override bool CanReceiveItemIntoCargo( EntityAI item )
	{
		if (!super.CanReceiveItemIntoCargo(item))
			return false;
		
		//is 'this' somewhere in cargo?
		if (!GetInventory().AreChildrenAccessible())
			return false;
		
		return true;
	}
}

class DeployableContainer_Base : Container_Base
{
	protected vector m_HalfExtents; // The Y value contains a heightoffset and not the halfextent !!!
	
	void DeployableContainer_Base()
	{
		m_HalfExtents = vector.Zero;
		
		ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString());
	}
	
	override string GetInvulnerabilityTypeString()
	{
		return "disableContainerDamage";
	}
	
	override void SetActions()
	{
		super.SetActions();
		
		AddAction(ActionTogglePlaceObject);
		AddAction(ActionPlaceObject);
	}
	
	override bool CanReceiveAttachment(EntityAI attachment, int slotId)
	{
		if (GetHealthLevel() == GameConstants.STATE_RUINED)
			return false;
		
		return super.CanReceiveAttachment(attachment, slotId);
	}
	
	override bool CanLoadAttachment(EntityAI attachment)
	{
		if (GetHealthLevel() == GameConstants.STATE_RUINED)
			return false;
		
		return super.CanLoadAttachment(attachment);
	}

	override bool CanReceiveItemIntoCargo(EntityAI item)
	{
		if (GetHealthLevel() == GameConstants.STATE_RUINED)
			return false;

		return super.CanReceiveItemIntoCargo(item);
	}
	
	override bool CanLoadItemIntoCargo(EntityAI item)
	{
		if (!super.CanLoadItemIntoCargo(item))
			return false;

		if (GetHealthLevel() == GameConstants.STATE_RUINED)
			return false;

		return true;
	}
	
	override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
	{
		super.EEHealthLevelChanged(oldLevel,newLevel,zone);
		
		if (newLevel == GameConstants.STATE_RUINED && !GetHierarchyParent())
			MiscGameplayFunctions.DropAllItemsInInventoryInBounds(this, m_HalfExtents);
	}
}