WitchHoodCoif_ColorBase.c
class WitchHoodCoif_ColorBaseclass WitchHoodCoif_Blackclass WitchHoodCoif_Brownclass WitchHoodCoif_Red
class WitchHoodCoif_ColorBase: HeadGear_Base
{
override void SetActions()
{
super.SetActions();
AddAction(ActionWringClothes);
AddAction(ActionDeCraftWitchHoodCoif);
}
override protected set<int> GetAttachmentExclusionInitSlotValue(int slotId)
{
set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
if (slotId == InventorySlots.HEADGEAR)
{
ret.Insert(EAttExclusions.LEGACY_MASK_HEADGEAR); //same as 'noMask' used to be
}
return ret;
}
};
class WitchHoodCoif_Black: WitchHoodCoif_ColorBase {};
class WitchHoodCoif_Brown: WitchHoodCoif_ColorBase {};
class WitchHoodCoif_Red: WitchHoodCoif_ColorBase {};