SmershVest.c
class SmershVest extends Vest_Base
{
override void EEItemAttached(EntityAI item, string slot_name)
{
super.EEItemAttached(item,slot_name);
if (SmershBag.Cast(item))
{
ShowSelection("Buttpack");
}
}
override void EEItemDetached(EntityAI item, string slot_name)
{
super.EEItemDetached(item,slot_name);
if (SmershBag.Cast(item))
{
HideSelection("Buttpack");
}
}
};