PlateCarrierVest.c
class PlateCarrierVestclass PlateCarrierVest_Blackclass PlateCarrierVest_Camoclass PlateCarrierVest_Greenclass PlateCarrierVest_Winterclass PlateCarrierVest_Desert
class PlateCarrierVest: Vest_Base
{
override void OnWasAttached( EntityAI parent, int slot_id )
{
super.OnWasAttached( parent, slot_id );
if ( g_Game.IsServer() && parent.IsInherited( DayZInfected ) )
{
float coef = Math.RandomFloatInclusive( 0.2, 0.4 );
SetHealth01( "", "", coef);
}
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.GetInventory().CreateInInventory( "PlateCarrierPouches" );
entity.GetInventory().CreateInInventory( "PlateCarrierHolster" );
}
}
};
class PlateCarrierVest_Black extends PlateCarrierVest {};
class PlateCarrierVest_Camo extends PlateCarrierVest {};
class PlateCarrierVest_Green extends PlateCarrierVest {};
class PlateCarrierVest_Winter extends PlateCarrierVest {};
class PlateCarrierVest_Desert : PlateCarrierVest {};