PaydayMask_ColorBase.c
class PaydayMask_ColorBaseclass PaydayMask_Dallasclass PaydayMask_Hoxtonclass PaydayMask_Wolfclass PaydayMask_Chains
class PaydayMask_ColorBase : Mask_Base
{
override protected set<int> GetAttachmentExclusionInitSlotValue(int slotId)
{
set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
if (slotId == InventorySlots.MASK)
{
ret.Insert(EAttExclusions.LEGACY_HEADGEAR_MASK); //same as 'noHeadgear' used to be
}
return ret;
}
};
class PaydayMask_Dallas : PaydayMask_ColorBase{};
class PaydayMask_Hoxton : PaydayMask_ColorBase{};
class PaydayMask_Wolf : PaydayMask_ColorBase{};
class PaydayMask_Chains : PaydayMask_ColorBase{};