GasMask.c
class GasMask extends MaskBase
{
override bool IsObstructingVoice()
{
return true;
}
override int GetVoiceEffect()
{
return VoiceEffectObstruction;
}
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
{
if (g_Game.IsServer())
{
if( newLevel == GameConstants.STATE_RUINED )
{
SetQuantity(0);
}
}
}
}