Remington12.c
class R12_Base : ChamberFirst_InnerMagazine_SemiAutomatic_Base
{
override RecoilBase SpawnRecoilObject()
{
return new R12Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
//super.OnDebugSpawn();
SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "UniversalLight" );
inventory.CreateInInventory( "Battery9V" );
inventory.CreateInInventory( "ReflexOptic" );
inventory.CreateInInventory( "Battery9V" );
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
}
}
}
class R12 : R12_Base
{
};