Izh18Shotgun.c
/**@class Izh18_Base
* @brief base for Izh18Shotgun
* @NOTE name copies config base class
**/
class Izh18Shotgun_Base extends RifleSingleShot_Base
{
void Izh18Shotgun_Base ()
{
}
override RecoilBase SpawnRecoilObject()
{
return new Izh18ShotgunRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
}
}
};