IZH43.c
class Izh43Shotgun_Base : DoubleBarrel_Base
{
override RecoilBase SpawnRecoilObject()
{
return new Izh43Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAmmo("Ammo_12gaPellets",SAMF_DEFAULT);
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.SpawnEntityOnGroundPos("Ammo_12gaPellets", entity.GetPosition());
}
}
};
class Izh43Shotgun: Izh43Shotgun_Base {};
class SawedoffIzh43Shotgun: Izh43Shotgun_Base {};