VSS.c
class VSS_Base : RifleBoltFree_Base
{
override RecoilBase SpawnRecoilObject()
{
return new VSSRecoil(this);
}
override void OnDebugSpawn()
{
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.GetInventory().CreateInInventory( "PSO1Optic" );
entity.GetInventory().CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_Vikhr_30Rnd");
}
}
};
class VSS : VSS_Base
{
override bool CanEnterIronsights()
{
ItemOptics optic = GetAttachedOptics();
if (optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
return true;
return super.CanEnterIronsights();
}
};
class ASVAL : VSS_Base {};
class Vikhr : VSS_Base
{
override bool CanEnterIronsights()
{
ItemOptics optic = GetAttachedOptics();
if (optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
return true;
return super.CanEnterIronsights();
}
};