UMP45.c
class UMP45_Base : RifleBoltLock_Base
{
void UMP_Base()
{
}
override RecoilBase SpawnRecoilObject()
{
return new Ump45Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "PistolSuppressor" );
inventory.CreateInInventory( "ReflexOptic" );
inventory.CreateInInventory( "UniversalLight" );
inventory.CreateInInventory( "Battery9V" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_UMP_25Rnd");
}
};