Winchester70.c
class Winchester70_Base : BoltActionRifle_InnerMagazine_Base
{
override RecoilBase SpawnRecoilObject()
{
return new Winchester70Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAmmo("Ammo_308Win",SAMF_DEFAULT);
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.GetInventory().CreateInInventory( "HuntingOptic" );
entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
}
}
};